Please scroll down for the English version -UNNC student team wins big at national game development competition.
不久前,網易雷火游戲2023年全國游戲開發大賽正式落幕,來自寧波諾丁漢大學的學生團隊“板凳龍工作室”在全國幾十所大學的一百多支參賽隊伍中脫穎而出,斬獲了全國決賽六大獎項之一的最佳人氣獎。這也是參與本次比賽的寧波市大學生代表隊中,唯一一支晉級總決賽并獲得全國獎項的隊伍。
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據了解,“板凳龍”團隊一共八名成員,來自三大學院。其中,工作室負責人兼游戲策劃盧羽豐是一名教育與英語語言文學系的大四學生。因為熱愛游戲,常常分析、撰寫游戲測評的他萌生了想要自己帶隊開發一款游戲的念頭。時值大賽啟動,盧羽豐召集了國際商務與德語專業的金芙丞負責市場和資源拓展,又請到計算機科學專業的五名同學負責游戲的開發,以及國際傳播學專業的劉海添統籌項目的宣傳和公關。盧羽豐說,團隊幾乎全員都是游戲制作方面的“菜鳥”。但就是這樣一支“非正規軍”在短短一個月的比賽時間里,完成了游戲的策劃、研發和調試。最終,由他們開發的Omni項目以獨具創意的游戲設置和流暢的核心體驗獲得了全國線上人氣獎。
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這款名為Omni的游戲包含了平臺跳躍和解謎兩大元素。玩家需要扮演一種叫“Omni”的微型生物,并利用自身特性不斷揭開謎題,成長為終極生物。Omni的其中一個核心特質是可以將自身的一部分作為武器進行射擊,為此團隊設計了蹺蹺板、按鈕門等諸多互動機關,來增強游戲的互動性和體驗感。為實現這些游戲設定,開發團隊自學游戲開發引擎、不斷優化細節,才讓游戲呈現更符合真實的物理環境。
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負責游戲開發的計算機科學專業
大三學生周陸輝說:
“我們在大三的一門課中,接觸了Java語言,也嘗試用Java維護和改進了一款游戲。也許是受此啟發,當我們要學Unity引擎時,我們幾個計算機的同學都特別有熱情。我們的指導老師Boon Giin Lee博士也在游戲的戰略上給了我們許多建議。”
計算機科學專業的大四學生文昕壘說:
“雖然我們平時玩起游戲來覺得很簡單,但是實際做起來才發現,游戲里很多司空見慣的功能與設計在開發上注入了開發者大量的巧思和對細節的把控,這才讓游戲世界變得更符合人的直覺。”
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扎實的理論基礎、自我學習能力和團隊合作精神顯然是“板凳龍”能戰勝挑戰、取得飛躍式成長的關鍵因素。
工作室負責人盧羽豐說:
“團隊成員們對游戲制作有很真摯的熱愛,也有很強的執行力。記得很多個周末我們在教室里一起攻克技術上的難題,那種合作的感覺很讓人印象深刻。經過這次比賽后大家都進步了很多,功能如何實現、工作流的改進、溝通的方法等等都得到了提升。”
盧羽豐表示,在團隊參賽的過程中,學校給予了多方面的支持與鼓勵,團隊也將持續優化當前的游戲版本,開發出更多有創意的玩法,并將Omni做成一個完整的項目上架售賣。
據悉,在這個畢業季,團隊的幾位大四學生都收獲了理想的offer。盧羽豐將前往多倫多大學,在數字媒體和語言教學的交叉領域繼續深造,同時他也計劃在游戲制作領域持續探索,開發一款教育相關的嚴肅游戲。團隊另一名大四學生文昕壘也收獲了澳大利亞國立大學的“橄欖枝”,將進行計算機碩士階段的學習。
UNNC student team wins big at national game development competition
The "Bench Dragon Studio" student team from the University of Nottingham Ningbo China (UNNC) were the winners of the Players’ Choice Award, one of the six national final awards, in the 2023 national game development competition hosted by NetEase Games (ThunderFire).
The team consists of eight members from three UNNC faculties. Among them, the team leader and chief planner, Yufeng Lu, is a fourth-year student studying English Language and Literature. Driven by his passion for games, he often analyses and writes game reviews, and was eventually inspired to lead his own team in developing a game. When the competition launched, Yufeng recruited Fucheng Jin from International Business and German to be responsible for market and resource development, invited five Computer Science students to be responsible for game development, and asked Haitian Liu, majoring in International Communications, to oversee the project’s publicity efforts and public relations. Yufeng said that in the beginning almost all of the team members were rookies in game production. Yet, this amateur team completed the planning, development, and debugging of the game in just one month for the competition. In the end, their game, titled Omni, won the National Online Players’ Choice Award for its creative game settings and its smooth core experience.
Omni is a mix of platform gaming with puzzle solving elements where players play the role of a tiny creature called "Omni", and continuously solve puzzles by using the creature’s own traits to grow into the “ultimate” creature. In order to enhance the interactivity and experience of the game, the development team taught themselves how to use game development engines and continuously optimised details to create a more realistic physical environment.
Luhui Zhou, a team member in charge of game development, said, "We were introduced to the Java language in one of our third-year modules, and we tried to maintain and improve the game using it. Our supervisor Dr Boon Giin Lee also gave us many suggestions on the game’s strategy.”
Xinlei Wen, another team member, added, "Although we might find playing games very simple, after actually trying to develop a game ourselves, we realised that many common features and designs in games require developers to put a lot of thought into it and pay a lot of attention to details so as to make the game world more intuitive."
A solid theoretical foundation, self-learning ability, and team spirit are clearly the key factors for “Bench Dragon Studio”. Yufeng said, "The team members have a real passion for game production and are good at execution. I remember us working together in the classroom to tackle technical problems over many weekends and that strong sense of teamwork left a deep impression on me. After this competition, everyone has improved greatly."
Yufeng stated that during the competition, UNNC provided the team with support and encouragement in many ways and that the team intends to continue optimising the current game version, develop more creative gameplay, and then turn Omni into a complete project for sale.
After graduation, Yufeng will be headed to the University of Toronto to continue his studies in the cross-cutting areas of digital media and language teaching. He also plans to continue exploring the field of game production and develop a serious game related to education. Xinlei, another fourth-year student on the team, has also received an offer from the Australian National University and will soon be pursuing a Master’s degree in Computer Science.
圖文來源 | 板凳龍工作室、寧諾理工學院
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